I ran another of my occasional game design workshops last week, this time focussing on multi-player deathmatch maps in the timeless Quake engine (well, actually its pretty old now but have 3D game engines really come that far since ?).
As ever, one day with a group of young people who have never made a map before tends to go towards the “huge-room-with-loads-of-monsters” style of design. But thanks to my very able assistant on the day, we managed to get everything finished plus get a demo of game play on each of the maps.
I made a video – here it is: