Design Steps

We’ve been working on the interface design of the digital dance trail app for Dancin’ Oxford 2012 this week, now christened 4step. I love doing this sort of stuff where you can get right into every detail of the user interaction as well as designing a look and feel.

Luckily, we had a house guest staying over the weekend who is a copy writer, with experience of game development – so I had someone on hand who could understand the context for the game-like onscreen instructions about “unlocking achievements” etc. and give me some advice – Each of the four locations that the app will  navigate you to will earn you a FourSquare-esque badge, resulting in a bonus video download for visitors who get to all of the sites.

Oxford is a fantastic City to use for this project. We’ll have augmented reality sites set up at Oxford Castle, Bodleian Library, the medieval Brasenose Lane and Bonn Square in the heart of the City. The app experience will stay live after the Festival, so future visitors to the City will be able to unearth some digital archeology by digging up this layer of digital reality that we’re building now.

We’ve got most screens laid out as concepts now, ready for our developers to take things to the next stage of implementing them into a working app. Here’s the splash screen, which gives the general concept really  well.

We’re filming the first performances on location right after Christmas. One of the really cool things about being involved in this project is that Chris, our Tech Director has built me a custom app for recording the GPS locations on the exact spots we’ll be working in, I’m now my own mobile Sat Nav – maybe I should start practicing the voice and I could yet have a third career.

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